How to run a tabletop exercise in about two hours
A tabletop exercise puts your team around a table with a plan and a developing scenario, and finds out where the plan stops working before a real incident does. This guide gives you objectives, roles, a sample scenario with timed injects, an agenda and a way to score the result.
What a tabletop exercise can and cannot test
The Cabinet Office and its Emergency Planning College describe a tabletop as a structured, collaborative discussion in a non-operational setting. Their Exercising Best Practice Guidance is non-statutory, and it sets no fixed time periods, so the timings below are our own suggestion. For many teams the duty behind the exercise is real enough: under regulation 25 of the Civil Contingencies Act 2004 (Contingency Planning) Regulations 2005, a plan kept by a general Category 1 responder must provide for exercises that check the plan is effective, and for staff training.
A tabletop is cheap and repeatable. It exposes unclear authority, missing contacts, wrong assumptions and decisions nobody expected to take. It will not show you how long it takes to lift a stretcher down a stairwell or whether the radios reach the valley floor. For those you need a live exercise, and a good tabletop will tell you which part is worth the trouble.
In the preparedness cycle this is the TRAIN stage, and its findings go into LEARN and CHANGE THE WORLD MODEL. For that reason, use your real plan. An invented town teaches little about your own bridge.
Write two or three objectives you can score
The guidance asks for objectives that are specific, measurable, achievable, relevant and time-bound. Two hours will support three at most. Write each one so an observer can answer yes, partly or no.
- Within 15 scenario minutes of the first warning, the duty officer names who is in charge and who has been told.
- The group identifies every care setting in the flood zone from the plan, without phoning anyone who is not in the room.
- When mobile phones are declared down, the group sets out how each team will be reached, and by what time.
Who attends, and the facilitator and scribe
| ROLE | WHAT THEY DO | WATCH FOR |
|---|---|---|
| Sponsor (exercise director) | Approves the aim and objectives, signs off the report | Should attend the hot debrief, and need not play |
| Facilitator (controller) | Runs the clock, delivers injects, asks follow-up questions | Must not be the person whose plan is being tested |
| Scribe (data capturer) | Logs decisions, times, assumptions and open questions | Records what was decided, leaving the wording to the group |
| Evaluator | Scores each objective against evidence | One per syndicate if you can; does not join the discussion |
| Players | The people who would really take these decisions | Deputies are welcome: they may be the ones on call |
| Outside voice | A partner agency, a utility or a care home manager | Often the source of the most useful correction |
A sample scenario with timed injects
| REAL TIME | SCENARIO TIME AND INJECT | DECISION THE GROUP MUST TAKE |
|---|---|---|
| 0:20 | Sun 06:10. A flood warning is issued for the river. The gauge upstream is rising and more rain is forecast. | Who is told? Does anyone start work now, and on whose authority? |
| 0:35 | Sun 09:30. A care home with 38 residents, nine of them bed-bound, asks whether it should move people. The manager has one member of staff on site. | Who decides? Where do residents go, and how? |
| 0:55 | Sun 11:45. Mobile coverage fails across the south of town. Landlines at the council depot are also down. | How do you reach the teams already out? What is your fallback? |
| 1:10 | Sun 13:20. The bridge is closed. Forty people arrive at the community centre offering to help, some with their own boats. | What do you do with them? Who speaks to them? |
| 1:25 | Sun 15:00. A journalist reports that a resident of the care home is missing. Your log shows nobody confirmed the final headcount. | What do you tell the family and the public? Who reconciles the list? |
Each inject should force one decision. If the group finishes early, ask what would change if the same event happened at 02:00 with half the people available.
A sample two-hour agenda
| TIME | ACTIVITY | WHO LEADS |
|---|---|---|
| 0:00 | Welcome, safety, ground rules, aim and objectives | Sponsor |
| 0:10 | Starting situation and the plan as it stands | Facilitator |
| 0:20 | Injects 1 and 2, then a short review of decisions | Facilitator |
| 0:55 | Injects 3 and 4 | Facilitator |
| 1:25 | Inject 5 and the closing situation | Facilitator |
| 1:40 | Hot debrief: what worked, what did not, three changes | Sponsor |
| 1:55 | Actions, owners and the date of the follow-up | Scribe |
How to evaluate a tabletop
Score the objectives, leaving individuals out of it. Evaluators mark each objective as met, partly met or not met, and write one line of evidence from the scribe’s log. Separate three kinds of finding: a gap in the plan, a gap in knowledge or training, and a gap in resources. Each leads somewhere different.
The guidance expects a hot debrief at the end, led by the exercise director, before people leave. A cold debrief follows in the days or weeks after, and feeds a post-exercise report that goes to whoever manages lessons. For a small team that report can be one page. Our guide on how to run a debrief has an agenda and a lessons register. For multi-agency exercises, JESIP publishes an optional Exercise Assurance Framework, and JOL Online takes the interoperability lessons.
What to do afterwards
Within a week
- Send the decision log and scored objectives to everyone who took part.
- Put each finding in the lessons register with an owner and a date.
- Correct contact details and factual errors in the plan at once.
Within a month
- Update the plan, the maps and the training calendar, and record the new version.
- Ask the partners who attended to confirm what they will change.
Before the next exercise
- Check each action has proof it was done.
- Build the next scenario around the weakest finding, and test it again.
- Move what a discussion cannot prove into a live drill.
Sinkaos can turn a real mission plan into a training scenario without changing the original, and runs exercises in a clearly marked training mode, so simulated events cannot be mistaken for real ones. Injects, branches and evaluation against criteria are built in, and findings can propose changes to plans, routes and maps. See training and exercises.
Tabletop exercise questions
How often should we run a tabletop?
How much preparation does it take?
Should players see the scenario in advance?
Is a tabletop the same as a live exercise?
Try it on your next operation.
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