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GLOSSARY

Offline-first: apps that keep working without signal

An offline-first app is designed on the assumption that the network will often be missing. Everything you create is saved on the device first and sent to the server later, so a lost connection slows the exchange of data but does not stop the work.

Last checked 2026-10-23

Offline-first versus an offline mode

Many apps add an offline mode on top of an online design: you can read what was cached, but most actions wait for signal or fail. An offline-first app turns that around: work happens in the local copy on the phone, and the server is where the copies meet. In practice that means three things:

  • Maps, plans and lists are downloaded before the team leaves coverage.
  • New records go into a local queue and are sent when a link appears, in order.
  • When two people edit the same thing apart, the app merges what it safely can and shows the rest as a conflict.

A search in a valley without coverage

A search team walks into a valley with no mobile signal. Each phone already holds the offline map, the sector boundaries and its own tasks. Over three hours the team logs two findings with photos, closes one task and records its tracks. None of it reaches headquarters until the team climbs back to the ridge at 17:10, when the queue empties in under a minute. On the timeline the first finding appears at 14:32, when it was made, marked as received late. Our missing-person search checklist includes downloading packs before deployment.

How Sinkaos is built offline-first

Mission packs

Each phone carries offline maps of the area, the plan, its tasks, the team list, documents and the operation keys.

Everything works offline

Messages, reports, incidents, tasks, map edits, tracks and forms are created without signal and sent when possible.

Two clocks

When something happened and when it became known are kept apart, so late reports land at the right time.

No silent overwrites

Edits made apart are merged where safe and shown to you where they conflict.

Local field server

A laptop or small box runs the operation over local Wi-Fi with no internet and syncs with other nodes later.

Testing an offline-first app, and its limits

What cannot work offline, even in an offline-first app?
Anything live from someone else: their new reports, camera feeds and sensor values reach you only when one of you has a link.
How do I test whether an app is really offline-first?
Put the phone in flight mode, then create a report with a photo, edit a task and draw on the map. Reconnect and check that everything arrived, in order, with the original times.
Do offline maps use a lot of storage?
It depends on the area and detail. Packs should cover the operation area, not the whole country. See our page on offline maps.
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